Open world
Type of video game design
In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include Grand Theft Auto: San Andreas (2004), The Legend of Zelda: Breath of the Wild (2017), Red Dead Redemption 2 (2018), and Minecraft (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains.
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